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Up and Coming
January 31, 2019

Noob Q... Level loads (UE4), but Motion Controllers not working

Hey all,

Just getting started with trying a few things out with VR/UE.... Using Rift.

In the default VR Blueprint, when opening the Motion Controller level, everything loads fine and looks good through the HMD; while I can see and move the position of the hands, teleport doesn't work. 

Also - the fingers don't move, though I'm unsure if they're supposed to.

What am I missing?

thanks
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    9 replies

    oandroidoAuthor
    Up and Coming
    February 1, 2019
    Anyone? Still haven't worked this out.
    Inspiring
    February 1, 2019
    oandroidoAuthor
    Up and Coming
    February 1, 2019

    Neontop said:



    No clue, but I'll go check it out now!
    oandroidoAuthor
    Up and Coming
    February 1, 2019

    Neontop said:



    Ok - yes, it's there; this is with the default VR level (Motion Controller Map).
    Inspiring
    February 2, 2019
    And when you hit P on the keyboard did you see in green the navmesh?
    oandroidoAuthor
    Up and Coming
    February 2, 2019

    Neontop said:

    And when you hit P on the keyboard did you see in green the navmesh?


    yes, the whole floor lights up green.
    oandroidoAuthor
    Up and Coming
    February 2, 2019
    Ok - got them working, but only once. I was able to teleport. So I imported an object I wanted to view in the same level, and it's not working again.

    Confirmed - restarted UE, tried level, it worked, jumped back into editor, added an object, played in VR mode again, controllers no longer working.

    Frustrating.
    oandroidoAuthor
    Up and Coming
    February 2, 2019
    Will work again if level is saved & UE is quit & restarted.

    Hmmm...
    Inspiring
    February 2, 2019
    It looks like you have to update also  you navmesh everytime you are adding something in the level. as soon as you add an object..hit p to renew you navmesh.,But I think that there is a way to do this automatically...