Not all materials visible when launching Oculus GO through UE4
When launching to Oculus Go through UE4, I noticed that a bunch of my materials where being replaced with the default material. All my materials are simple colors (just a base color). Below I have the in-editor view vs the Oculus GO view.
Did anyone else experience this problem?
Is there a fix?
Thanks!
Did anyone else experience this problem?
Is there a fix?
Thanks!
