Oculus always says the Android SDK version is wrong during validation
When uploading my app to Oculus, I receive this message:
ERROR:
Android Target SDK version is 29, but should be 32 or greater (targetSdkVersion in AndroidManifest.xml).
But I am on SDK 32, in fact its the only SDK I have installed.
my gradle.properties:
my AndroidManifest.xml:
In Unreal, I am targetting SDK 32,
and during the build process, it specifically states I am using SDK 32:
Is this a bug on the Oculus side?
Side loading the app works fine. but can't upload
