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New Participant
September 27, 2019

Oculus Audio reverb and spatialization do not play in packaged game

I am using Unreal Engine 4.23 with the integrated audiomixer and the Oculus Audio plugin. Reverb and spatialization work properly when the game is previewed in the editor, but in packaged projects (Windows) all sounds are played without reverb and spatialization. What am I missing?
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    2 replies

    New Participant
    September 27, 2019
    Seems like I have sorted this out now. If I create a shortcut to the exe file of the packaged game and add the suffix -audiomixer (in the same way as the audiomixer is activated for the UE editor), the sounds in the game work properly. I don't know if there is another way of activating the audiomixer for packaged games.
    Inspiring
    September 27, 2019


    Seems like I have sorted this out now. If I create a shortcut to the exe file of the packaged game and add the suffix -audiomixer (in the same way as the audiomixer is activated for the UE editor), the sounds in the game work properly. I don't know if there is another way of activating the audiomixer for packaged games.

    Have you tried doing it via ini files https://forums.unrealengine.com/development-discussion/audio/116874-new-audio-engine-early-access-quick-start-guide ?