Oculus Branch (4.8): Oculus Audio plugin not found
Hi there,
after switching to the Oculus Branch (4.8) I cannot load my project anymore:

Here is what I did:
* Cloned repository
* Started setup.bat, waited for downloads to finish
* Generated project files
* Compiled in VS 2013 ('Development Editor')
* Right-Clicked on uproject-file of my game, switched to new engine build
* Started UE4Editor.exe, double-clicked on my project (engine version configured to 'other')
The necessary DLL seems in place:

In the build receipt for the editor (UE4Editor-Win64-Development.target.xml) the audio plugin isn't listed (don't know if this intended):
In the receipt of epic's binary release, there are additional lines:
I tried to copy these lines and rebuild the engine with the modified receipt - same result.
There is also another plugin directory below 'runtime'. But this folder is empty:

So I tried to copy the folder from the binary 4.8.3 release from epic, but got an error message when trying to load the project (message says, it's not compatible with this engine version).
I was able to start my project by disabling the plugin in the uproject-file, but as soon as I re-enable it and restart the editor, the same error appears.
after switching to the Oculus Branch (4.8) I cannot load my project anymore:

Here is what I did:
* Cloned repository
* Started setup.bat, waited for downloads to finish
* Generated project files
* Compiled in VS 2013 ('Development Editor')
* Right-Clicked on uproject-file of my game, switched to new engine build
* Started UE4Editor.exe, double-clicked on my project (engine version configured to 'other')
The necessary DLL seems in place:

In the build receipt for the editor (UE4Editor-Win64-Development.target.xml) the audio plugin isn't listed (don't know if this intended):
<BuildProduct Path="$(EngineDir)\Plugins\Runtime\OculusRift\Binaries\Win64\UE4Editor-OculusRift.dll" Type="DynamicLibrary" />
<BuildProduct Path="$(EngineDir)\Plugins\Runtime\OculusRift\Binaries\Win64\UE4Editor-OculusRift.pdb" Type="SymbolFile" />
<BuildProduct Path="$(EngineDir)\Plugins\Runtime\OculusRift\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusRift.lib" Type="ImportLibrary" />
In the receipt of epic's binary release, there are additional lines:
<BuildProduct Path="$(EngineDir)\Plugins\Runtime\OculusAudio\Binaries\Win64\UE4Editor-OculusAudio.dll" Type="DynamicLibrary" />
<BuildProduct Path="$(EngineDir)\Plugins\Runtime\OculusAudio\Binaries\Win64\UE4Editor-OculusAudio.pdb" Type="SymbolFile" />
<BuildProduct Path="$(EngineDir)\Plugins\Runtime\OculusAudio\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusAudio.lib" Type="ImportLibrary" />
I tried to copy these lines and rebuild the engine with the modified receipt - same result.
There is also another plugin directory below 'runtime'. But this folder is empty:

So I tried to copy the folder from the binary 4.8.3 release from epic, but got an error message when trying to load the project (message says, it's not compatible with this engine version).
I was able to start my project by disabling the plugin in the uproject-file, but as soon as I re-enable it and restart the editor, the same error appears.
