Oculus Go - Get Oculus Identity & Verify entitlement fail
Unreal 4.20.3 - Oculus-branch
Engine.ini:
Engine.ini:
[OnlineSubsystem]
DefaultPlatformService=Oculus
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=xxx
RiftAppId=xxx
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[/Script/OnlineSubsystemOculus.OculusNetDriver]
NetConnectionClassName=OnlineSubsystemOculus.OculusNetConnectionI'm listed as a developer / alpha tester on the developer center
If I replace the RiftAppID with another app I've done on the Rift, it works (in editor)
I've tried app via sideload and alpha release -- not working
My question: what's going on? Will be important to obtain OculusID because our app collect info following questionnaire AND I would like to develop the Avatar on the Go.
Also: is there's a way to make it work in-editor like rift apps? Am I missing something?
Thanks guys!
If I replace the RiftAppID with another app I've done on the Rift, it works (in editor)
I've tried app via sideload and alpha release -- not working
My question: what's going on? Will be important to obtain OculusID because our app collect info following questionnaire AND I would like to develop the Avatar on the Go.
Also: is there's a way to make it work in-editor like rift apps? Am I missing something?
Thanks guys!
