Oculus Go Media Streaming
Hi folks
I use four video streams to be displayed at four screens in my sceen. Those videos are about 2:45 minutes long and three of them have a datarate of 2MBits/s and a resolution of 700x500 and one has a rate of 3MBit and a resolution of 1300x500.
They all start at the same time but at around 1:50 playtime some of the streams freeze whiile the others continue to play.
Now I have launched the project to an other oculus go (both the 32gb versions) and there everything works without any freezes.
Can anybody explain me where those freezes come from? Are my videos too long? Is the Bitrate or resolution too high?
Greetings_EvilFischi
I use four video streams to be displayed at four screens in my sceen. Those videos are about 2:45 minutes long and three of them have a datarate of 2MBits/s and a resolution of 700x500 and one has a rate of 3MBit and a resolution of 1300x500.
They all start at the same time but at around 1:50 playtime some of the streams freeze whiile the others continue to play.
Now I have launched the project to an other oculus go (both the 32gb versions) and there everything works without any freezes.
Can anybody explain me where those freezes come from? Are my videos too long? Is the Bitrate or resolution too high?
Greetings_EvilFischi
