Oculus Go - Transparency with Reflection
Hi,
I have had a good search and it appears in UE4 to create a reasonable water / glass material it seems like the limitations of GearVR means you can't have transparency with reflections using say SphereReflectionCapture actors (which appear to be the only type of reflections incorporated into GearVR).
GearVR appears to only use unlit and default lit so there is no way of accessing the Roughness pin with transparency on.
Is this a UE4 or a GearVR limitation and if not I would be glad if someone can point me to a tutorial or example?
I am wanting to use the Oculus Go for architectural pre-visualisation so it's pretty fundamental having reflective glass. Am I missing something/
Cheers
I have had a good search and it appears in UE4 to create a reasonable water / glass material it seems like the limitations of GearVR means you can't have transparency with reflections using say SphereReflectionCapture actors (which appear to be the only type of reflections incorporated into GearVR).
GearVR appears to only use unlit and default lit so there is no way of accessing the Roughness pin with transparency on.
Is this a UE4 or a GearVR limitation and if not I would be glad if someone can point me to a tutorial or example?
I am wanting to use the Oculus Go for architectural pre-visualisation so it's pretty fundamental having reflective glass. Am I missing something/
Cheers
