Oculus Platform P2P Scope
Hi,
There isn't much documentation as far as i know about the Oculus platform P2P part. My tests so far seem to all be ok to send some messages, but i am wondering what the target is for this part of the platform.
More specifically, i would like to know if it is a good idea to wrap the entire game traffic and send it using this API instead of a direct app-created UDP socket. Even more specifically, I am considering wrapping the entire Unreal Engine 4 network traffic and bridging it over the Oculus P2P. Any insights?
Thanks!
j.
There isn't much documentation as far as i know about the Oculus platform P2P part. My tests so far seem to all be ok to send some messages, but i am wondering what the target is for this part of the platform.
More specifically, i would like to know if it is a good idea to wrap the entire game traffic and send it using this API instead of a direct app-created UDP socket. Even more specifically, I am considering wrapping the entire Unreal Engine 4 network traffic and bridging it over the Oculus P2P. Any insights?
Thanks!
j.
