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New Participant
April 15, 2020

Oculus Quest Guardian drops 50% performance

I was having several issues with my proyect in Oculus Quest, and now I found that the problem is the Guardian. When my controller touch it, and it shows, my frames drop from 70fps to 35 fps... I turned it off and now I have 70fps stables.

Anyone knows why?
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6 replies

Inspiring
April 15, 2020
same issue with Racket:NX. I think oculus needs to check on this issue.
New Participant
April 15, 2020

Incredible that they have not created a Guardian system that does not affect performance.
New Participant
April 21, 2020
I was looking through my code to figure out why fast headset movement was triggering huge frame drops.  I didn't see anything in the code, by chance I noticed it was when guardian was activated.  This needs to be fixed or people will set it at the lowest setting so guardian doesn't get triggered.
May 8, 2020
I'm developing a game in Unity, and I have the same problem, when the guardian system is activated, the fps drop considerably.
Inspiring
May 9, 2020


I was having several issues with my proyect in Oculus Quest, and now I found that the problem is the Guardian. When my controller touch it, and it shows, my frames drop from 70fps to 35 fps... I turned it off and now I have 70fps stables.

Anyone knows why?


You might want to submit a bug report, for Oculus to take note and assign it to be fixed.
New Participant
May 11, 2020
Also found this issue using unreal