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April 4, 2013

Oculus-ready UDK Now Available!

Hey everyone,

The Oculus-ready version of the UDK is now available from the Oculus Developer Center!

You can download it right from the Downloads page:
Oculus Downloads

The documentation can be downloaded from the Documentation page:
Oculus Documentation

Discuss the Oculus-ready UDK over in the new UDK forum:
Oculus - UDK Integration Forum

We're looking forward to seeing what type of unreal virtual reality experiences you guys create!

-- Nate
    This topic has been closed for replies.

    83 replies

    Up and Coming
    September 28, 2013
    I don't have strong opinion about Unity-vs-UDK stuff, simply because I am not really familiar with Unity3d engine. However, it is obvious that Unity is becoming more and more popular and low prices are very appealing for indie developers.

    But here is the thing: Oculus-ready UDK is completely free at the beginning, so you can start development with 0 investments. It is not so with Unity where you need to buy Unity Pro for $1500 to have Oculus integration. But with UDK you gonna pay royalties to Epic once your game becomes commercial. So, it is really the choice each developer should make himself/herself.

    As to UDK3->UDK4 transition: I don't see why assets shouldn't be transferable to UDK4, it is a very logical to import previous assets created by the previous version of UDK. I think, however, it will not be so easy to transfer game logic though (UnrealScript -> C++).
    Up and Coming
    September 29, 2013
    "unity2k" wrote:
    Artyom17, I'm just wondering what your opinion is regarding something Palmer said on Facebook recently;

    Palmer Luckey: If you plan on making games for the Rift, start learning Unity. It is probably the best/easiest option right now.
    September 26 at 2:29pm · 1

    I would think that Palmer is simply referring to the fact that Unity is widely considered to be the easiest/fastest platform to get developing on; Rift support or otherwise I am always hearing about how easy Unity is to pick up in comparison to UDK or other engines.
    “If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.” (~I really gotta remember this shiz~) ― Yogi Bhajan
    September 29, 2013
    I know that for my Oculus Rift start-up project, if Unity had similar licensing options as UDK3 and CryENGINE, I would go for Unity to get something up "more quickly". However, UDK3 with a possibility of UDK4 is more appealing for the future. Especially UE4's move from scripting to C++.

    There really isn't a question as long as UDK and Unity keep their current licensing options. I can use UDK for free until the project start making serious money - and then I'm happy to pay them their share.