Oculus Store - Changes Requested
I got a report saying that I failed in the Graphics Tests by:
"We are seeing different image variations between both eyes in your app experience."
I don't get that, the only thing that changes is the gaze cursor that we did, and we are using UE4, how this can be happening?
and in the Reserved Interactions Test:
"A “back” short press action is interpreted by the application dependent on its current state, but generally it will retreat one level in an interface hierarchy. The short-press currently does not pause the menu on tap. A series of short press action within the app experience should ultimately bring up to the Return to Oculus Home menu for a user. Your volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK. Currently, your volume display does not function as expected."
Which is very peculiar, since Dark Days also opens the inventory and closes it by using the Back button (as we did in our game). Only difference is that they use a double tap (not near from intuitive) to go to the MainMenu, and when in the MainMenu the back asks to close the game.
Besides that the Volume UI is hidden? Is that a bug in UE4? The controls work, but there is no UI indeed, how should we proceed?
Thanks
"We are seeing different image variations between both eyes in your app experience."
I don't get that, the only thing that changes is the gaze cursor that we did, and we are using UE4, how this can be happening?
and in the Reserved Interactions Test:
"A “back” short press action is interpreted by the application dependent on its current state, but generally it will retreat one level in an interface hierarchy. The short-press currently does not pause the menu on tap. A series of short press action within the app experience should ultimately bring up to the Return to Oculus Home menu for a user. Your volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK. Currently, your volume display does not function as expected."
Which is very peculiar, since Dark Days also opens the inventory and closes it by using the Back button (as we did in our game). Only difference is that they use a double tap (not near from intuitive) to go to the MainMenu, and when in the MainMenu the back asks to close the game.
Besides that the Volume UI is hidden? Is that a bug in UE4? The controls work, but there is no UI indeed, how should we proceed?
Thanks
