Oculus version of UDK | system requirements?
Hi Everyone!
I've had my Rift for about 2 weeks now and I've had a blast testing out all of the games and demos that are currently available. Needless to say, I think that this is definitely going to switch things up (or at the very least provide an alternative) when it comes to how we consume our games and entertainment.
That being said, I was eager to start working on my own little demo using UDK but to my surprise, even when I test the default map which contains only 2 bsp objects (a cube and a floor) and the sky, my FPS stays around 32fps at all times. This makes looking around a little unpleasant and it's obviously not something I would want for an actual demo as well.
I don't have the fastest computer in the world but I do consider it to be decent enough so I was wondering if anyone else had this same experience and if there is anything hidden in the settings that might be causing this? Keep in mind that I'm able to run pretty much all modern games at their highest settings without any problems.
I have an intel i7 3770k with 16gb of ram, GeForce GTX 650 Ti as my video card.
Thanks!
edit: this only seems to happen when I select "play on PC" to see the scene. When I choose to play the same scene in the editor, I stay at a constant 120fps. Unfortunately, it is my understanding that we must choose "play on PC" to correctly view the stereoscopic view...
I've had my Rift for about 2 weeks now and I've had a blast testing out all of the games and demos that are currently available. Needless to say, I think that this is definitely going to switch things up (or at the very least provide an alternative) when it comes to how we consume our games and entertainment.
That being said, I was eager to start working on my own little demo using UDK but to my surprise, even when I test the default map which contains only 2 bsp objects (a cube and a floor) and the sky, my FPS stays around 32fps at all times. This makes looking around a little unpleasant and it's obviously not something I would want for an actual demo as well.
I don't have the fastest computer in the world but I do consider it to be decent enough so I was wondering if anyone else had this same experience and if there is anything hidden in the settings that might be causing this? Keep in mind that I'm able to run pretty much all modern games at their highest settings without any problems.
I have an intel i7 3770k with 16gb of ram, GeForce GTX 650 Ti as my video card.
Thanks!
edit: this only seems to happen when I select "play on PC" to see the scene. When I choose to play the same scene in the editor, I stay at a constant 120fps. Unfortunately, it is my understanding that we must choose "play on PC" to correctly view the stereoscopic view...
