Oculus VR Plugin Missing in Unreal Editor Project Settings Menu - Intended Quest Development
I am trying to make an app for Oculus Quest using Unreal Engine and the Oculus VR plugin while developing on macOS. I wish to access the settings of the Oculus VR plugin in the Unreal Editor in the "Project Settings" panel in the "Plugins" section, but the OculusVR item does not appear (see first screenshot below) even though the Oculus VR plugin was enabled in the "Edit->Plugins" menu (see second screenshot below).
The expected appearance of the OculusVR plugin settings are described in the "Configure the Oculus Plugin for Unreal Engine" guide. I have followed all preliminary steps listed in Oculus' Quick-start guide for Unreal Engine development on Quest.
I have experienced this behavior with both the Unreal Engine editor binary download from the Epic Games Launcher, as well as from the editor I built from source using the Oculus-VR Unreal Engine repository.
The versions I used are:
Epic Games Unreal Editor Binary: 4.25
Oculus Source Code for Unreal Editor: 18.0 based on UE 4.25
I am developing on MacOS Mojave (10.14.6).
The versions I used are:
Epic Games Unreal Editor Binary: 4.25
Oculus Source Code for Unreal Editor: 18.0 based on UE 4.25
I am developing on MacOS Mojave (10.14.6).
This same issue has been pointed out in other posts and forums. The solution mentioned in a couple of the posts is to download the Oculus Rift software, but this software only supports PC and not MacOS, so I am unable to use this. Surprisingly, this solution worked for PC users who were not attempting to develop for the Rift, but instead for the Quest. Another partial solution mentioned, which only allows you to modify the FFR setting for the plugin, is explained at the bottom of an Oculus guide on FFR in Unreal Engine.
Is there any known full solution to this issue, specifically when developing on MacOS? I assume it would be simple enough to see the plugin settings for a plugin which has been enabled in the Unreal Engine editor.
Thank you for any help on this topic.
I originally had many helfpful links inserted into this post, but the Oculus forum has prevented me from posting links because I am "too new". This greatly reduces the quality of this post and is very sad.
I have created a duplicate post on the Unreal Engine forum, so if you are looking for the links, please visit there!
I originally had many helfpful links inserted into this post, but the Oculus forum has prevented me from posting links because I am "too new". This greatly reduces the quality of this post and is very sad.
I have created a duplicate post on the Unreal Engine forum, so if you are looking for the links, please visit there!
