Skip to main content
New Participant
August 18, 2016

Oculus-VR / Unreal Engine / tree / 4.12-ofr. In materials, it was encountered such a problem?

I ran but found that the material could not be loaded and the material situation of abnormal, someone encountered such a problem?
    This topic has been closed for replies.

    2 replies

    Inspiring
    August 20, 2016
    Many standard PC materials (such as decals, screen-space reflection, occlusion, and scattering) won't work with the forward renderer because they use gbuffers. Unfortunately, we aren't able to support most of those right now, but you may be able to rework some of them to function again. If you use a mobile project, most of the features should work.
    New Participant
    September 1, 2016

    vrdaveb said:

    Many standard PC materials (such as decals, screen-space reflection, occlusion, and scattering) won't work with the forward renderer because they use gbuffers. Unfortunately, we aren't able to support most of those right now, but you may be able to rework some of them to function again. If you use a mobile project, most of the features should work.



    Thank you for your answer, I understand, and we adapt.