Official game template from Oculus?
Hi,
I wonder why Oculus isn't providing some basic game templates (1st and 3rd person) specifically preconfigured for VR purposes. This could contain
- Carefully tweaked post processing and basic settings (see viewtopic.php?f=60&t=9526)
- Custom camera controller
- Deactivated Y axis in 1st person (only headtracking for looking up and down)
- Locomotion with as little acceleration as possible
- Visible camera bounds when approaching the limits of the camera's view frustum (like in Titans Of Space)
- Correct framerate settings
- Blueprint for displaying stats and debug messages in the center of the screen (instead of the non-visible right edge)
- Maybe a simple 3D Hud implementation
- Dynamic resolution/details for maintaining framerate
- Preconfigured Anti-Aliasing options
- Default button configuration for camera recentering (along with a short fade-over-black animation)
- Default button/sidetap for switching the active user profile
- (A basic avatar body implementation with positional tracking support)
- (Preconfigured audio options for headphones / binaural audio)
...
In short: A very basic implementation of their best-practice principles.
spyro
I wonder why Oculus isn't providing some basic game templates (1st and 3rd person) specifically preconfigured for VR purposes. This could contain
- Carefully tweaked post processing and basic settings (see viewtopic.php?f=60&t=9526)
- Custom camera controller
- Deactivated Y axis in 1st person (only headtracking for looking up and down)
- Locomotion with as little acceleration as possible
- Visible camera bounds when approaching the limits of the camera's view frustum (like in Titans Of Space)
- Correct framerate settings
- Blueprint for displaying stats and debug messages in the center of the screen (instead of the non-visible right edge)
- Maybe a simple 3D Hud implementation
- Dynamic resolution/details for maintaining framerate
- Preconfigured Anti-Aliasing options
- Default button configuration for camera recentering (along with a short fade-over-black animation)
- Default button/sidetap for switching the active user profile
- (A basic avatar body implementation with positional tracking support)
- (Preconfigured audio options for headphones / binaural audio)
...
In short: A very basic implementation of their best-practice principles.
spyro
