OVR Lip Sync Replication
I'm really enjoying using the OVR lip sync system. Its amazing. But I'm confused as it seems to be made for social presence, yet I can not get it to work correctly in multiplayer. I have scoured the internet trying to find a template or tutorial on how to get it working with multiplayer but I can't find anything. This leads me to believe it must work in multiplayer out of the box, but it isn't for me.
My specific problem: Online game with a server and 1 client that use VOIP and OVR lip sync component. I'm using the default head that comes with the download, as well as their setup BPs copy and pasted in my VR pawn. VOIP works fine. But when one talks the other character's lips move as well. And the facial morphs don't seem to be replicated. So the client won't see the server when they talk and viceversa.
I'm using UE4.22. I've tried a whole bunch of things, with no results. The above example is what happens when I plug in their model and BPs with no changes. Any one get it to work with multiplayer yet? Do I need to create my own morph replication system?
My specific problem: Online game with a server and 1 client that use VOIP and OVR lip sync component. I'm using the default head that comes with the download, as well as their setup BPs copy and pasted in my VR pawn. VOIP works fine. But when one talks the other character's lips move as well. And the facial morphs don't seem to be replicated. So the client won't see the server when they talk and viceversa.
I'm using UE4.22. I've tried a whole bunch of things, with no results. The above example is what happens when I plug in their model and BPs with no changes. Any one get it to work with multiplayer yet? Do I need to create my own morph replication system?
