Packaging Error "class is not mapped when saving"
I periodically get a packaging error that only occurs on child blueprints.
It causes an unrecoverable assertion:
Assertion failed: !Export.ClassIndex.IsNull() [File:C:/OUE/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 3807]
Export SKEL_ZombiePC_C /Game/XXXXXX/Zombie/ZombiePC.Default__SKEL_ZombiePC_C class is not mapped when saving /Game/XXXXXXXXX/Zombie/ZombiePC
UE4Editor-Win64-DebugGame.exe has triggered a breakpoint.
I can typically relaunch and repackage without issue.
It has happened on multiple child blueprints.
Thanks for any help
