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MaxArch
Inspiring
September 24, 2018

parallax occlusion mapping & Oculus GO possible?


question: is it possible to have Parallax Occlusion Mapping on Oculus GO?


For a few 'hero objects', it would be nice to use POM. On
Rift it works. On GO the objects shows the default checker
material.


So my question is: is it possible to have POM on the GO and if so how...?



    This topic has been closed for replies.

    2 replies

    MaxArch
    MaxArchAuthor
    Inspiring
    October 3, 2018
    @imperativity Thanks for asking internally. I expected something like that.
    I was hoping an unreal user on the forum might have an answer (or weblink). I will investigate more and report if I found a solution/or not.
    Participant
    November 18, 2019
    Did you find a solution?