Pawn & HMD Rotation
I'm a little new to UDK and have been trying to figure out how things fit together. I'm having issues trying to figure out what to do to produce the following results:
Let's say a player's head is facing 90 degrees and his torso is facing 90 degrees as well. If a player turns their head 90 degrees (now at 180 degrees) and proceeds to turn their torso 90 degrees (now at 180 degrees) their head's view should not turn when the torso turns.
I need to essentially unlink the head and torso rotation movement so they can be independent of one another. I need to also be able to change the player's view to match their torso orientation on demand.
I'm sorry for not using the proper pawn and camera terminology. My project is real world position and rotation tracking (see viewtopic.php?f=29&t=46)
Let's say a player's head is facing 90 degrees and his torso is facing 90 degrees as well. If a player turns their head 90 degrees (now at 180 degrees) and proceeds to turn their torso 90 degrees (now at 180 degrees) their head's view should not turn when the torso turns.
I need to essentially unlink the head and torso rotation movement so they can be independent of one another. I need to also be able to change the player's view to match their torso orientation on demand.
I'm sorry for not using the proper pawn and camera terminology. My project is real world position and rotation tracking (see viewtopic.php?f=29&t=46)
