Performance below 60 FPS - Advices?
Hello Again!
We have ( i believe ) all other issues solved, we only now get low fps. Are there any tips to make game faster?
And i don't mean by material,object merge,draw counts,polycount or movable lights etc.
Are there any options from Project Settings or engine.ini that we should adjust for better performance?
We have enabled the rendering feature for Go on HIGH, frequency 60hz and Multi-View Direct.
Do you believe that packaging on 4.21 with OpenGL ES 3.1 will improve performance that much, as hardware occlusion seems to be fixed for multiview.
Also, can we change the Resolution? by altering pixeldensity or maybe contentscalefactor from device profiles ?
Thank you!
We have ( i believe ) all other issues solved, we only now get low fps. Are there any tips to make game faster?
And i don't mean by material,object merge,draw counts,polycount or movable lights etc.
Are there any options from Project Settings or engine.ini that we should adjust for better performance?
We have enabled the rendering feature for Go on HIGH, frequency 60hz and Multi-View Direct.
Do you believe that packaging on 4.21 with OpenGL ES 3.1 will improve performance that much, as hardware occlusion seems to be fixed for multiview.
Also, can we change the Resolution? by altering pixeldensity or maybe contentscalefactor from device profiles ?
Thank you!
