PLease help, my VR Hands have changed angle with MetaXR Plugin plus a OculusTouch_v3Controller error
I just got my first Quest 3 APK to build to the Quest 3 from Unreal 5.3, (OMG Yay!) there is just one problem, the Full Body IK with Gravity Gloves game mode nd character I have been working on for years, the Hands are at an odd angle since I enable the MetaXR plugin!
Is this a known issue? I hope it is an easy fix, I am so close to making this available to other people.
Also: Everything is working with the MetaXR Plugin, should I have the Open XR plugins enabled? Do I use them both? Iget this error message as well:
"Failed to load /OpenXR/Devices/OculusTouch_v3/Left/left_OculusTouch_v3Controller.left_OculusTouch_v3Controller Referenced by MotionControllerLeft_GEN_VARIABLE
Does anyone know if that is referring to a mesh, and would it be a folder under Engine/Plugins, or Engine, or Content?
Thank you!
Happy 2024: The Year Of VR!
