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Up and Coming
August 13, 2014

Plugin: Launcher with graphics settings

I've made a UnrealEngine plugin which adds a Launcher window to your game with some graphics settings, like this;



You can download the plugin here;
http://www.mediafire.com/download/skjz15jcb93ju0a/ScalabilityUIPlugin_v4_4_1.zip

And you can contribute to the source code here;
https://github.com/Teddy0/ScalabilityUIPlugin

It will pop up this window when you start the game (but not the editor) and allow users to lower graphical settings to help them hit 75 fps.

Pixels Per DisplayPixel: adjusts the resolution, and has a dramatic effect on performance.
Anti-Aliasing: Lowering this to Low/Medium will help performance at high resolutions
Post Processing: Lowering this to Low/Medium will disable tone mapping and bloom, both of which have a high impact on performance

The rest are pretty self explanatory.

You can change the banner image by replacing this file;
Plugins\ScalabilityUIPlugin\Resources\Banner.png
    This topic has been closed for replies.

    53 replies

    Motanum
    Inspiring
    September 17, 2014
    "nedo" wrote:
    "Motanum" wrote:
    I keep getting the following error after packing my project with the plug in and trying to run it.

    http://puu.sh/bqS6i/242d34a8a0.png

    Any clues?

    Thanks!


    Looks like the plugin is for UE 4.4.1
    i run UE 4.4.2 and have the same problem, can't use it.


    How can I recompile the code for it to run with the newest version? or do we have to wait for Teddy to do so?
    New Participant
    September 21, 2014
    I am running 4.4.3 and have the same problem with running the plug-in. Is there anyway to use an older version of 4.4 so I can add this plug-in to my content?
    Motanum
    Inspiring
    September 28, 2014
    "thebaddruid" wrote:
    I am running 4.4.3 and have the same problem with running the plug-in. Is there anyway to use an older version of 4.4 so I can add this plug-in to my content?


    Please Teddy! Don't leave us hanging!
    Up and Coming
    October 6, 2014
    You should start UE4 project as C++ project(icon on the right).
    https://d3ar1piqh1oeli.cloudfront.net/c/ca/NewFPSProject.png/940px-NewFPSProject.png
    Remember to install visual studio express 2013 (for destkop).
    Then it should compile plugin as well, now its missing. I have same thing in RollerCoaster plugin and it helped.
    Also remember to compile 64 bit (if this plugin is 64 compatible).
    VR ONE Home of Virtual Reality Solutions http://www.vrone.pl
    Up and Coming
    October 15, 2014
    Just wanted to say that this is a handy little plugin, no judder makes a happy vr dev :D
    Current Project: Skycall
    Participant
    October 15, 2014
    I will write what i did and what result i get:

    Download video settings plugin version 4.4.1 from viewtopic.php?f=60&t=12486&start=20

    Create C++ first person project in UE 4.5

    Copy plugin folders (config and plugins) to newly created project and delete plugin dll file

    Open C++ first person project with plugin folders in it

    UE ask if i want rebuild plugin - i click yes

    Now i can build my C++ first person project with video settings plugin and it work fine in standalone app

    I copy plugin folders (with newly builded dll) from c++ first person project to VR First person template

    When i build my VR first person template and try to run getting error:

    "Plugin 'ScalabilityUIPlugin' failed to load because module 'ScalabilityUIPlugin' could not be found"

    Please help, i have laptop with 650M video card and DK2 and i want to start make games with UE. Tried all solution for perfomance. This one left. Please :)
    Up and Coming
    October 15, 2014
    I was having a similar issue, made a C++ project to recompile the plugin which worked fine. I then tried to add the updated plugin to my VR template blueprint project, but no luck.

    To get around this I just added C++ code directly to my Blueprint project, which then allowed me to recompile directly in the project I wanted it in. This worked fine, I packaged the project again and the plugin worked normally. (Although in either case it was missing the banner image.)

    As a quick breakdown:

    - Added the plugin files to my blueprint project
    - Opened the project, then added code by going to File>Project>Add code to project
    - Created an empty class, which generated the visual studio project files
    - Was then able to recompile
    - Packaged the project, plugin popped up correctly

    This is probably not the best way to go about it, but hope it's helpful. A big thanks to Teddy for creating this, it's a lifesaver!
    @elysebk | elysebk.com Oculus Launchpad Project: Mail Snail
    Participant
    October 15, 2014
    What folder you choosed when created class? VR template folder or only plugin folder?
    Up and Coming
    October 15, 2014
    I believe just the VR template folder, whatever the default was.
    @elysebk | elysebk.com Oculus Launchpad Project: Mail Snail
    Participant
    October 15, 2014
    Thank You! Worked for me!