Plugin 'OculusVR' failed to load because module 'OculusEditor' could not be loaded.
I updated our Engine source to 4.23, and now we get this error when starting the Editor. If I open the project with Visual Studio and compile everything, then I don't get the error. But for users without Visual Studio, this is not a solution. Anyone know what causes this? It looks to me like the plugin is being rebuilt when we rebuild the engine and/or game. The module engine association is the same as the engine's. I don't get why this error is happening.
