Skip to main content
September 2, 2020

Private Room | Server Full

I have created a Private Room with a maximum of four users, but when a third person attempts to join, it will load the level, but kicks the user because it says the server is full; however, all three users are showing up in the Rooms and Matchmaking Debugger. I was able to get three users to join on a separate app. Both apps are using the same plugin which performs the creation and joining of the session; so, I'm not sure what could be causing this.
    This topic has been closed for replies.

    1 reply

    September 2, 2020
    The project's DefaultGame.ini had MaxPlayers set to 2, which does not appear in the Project Settings; so this must have been manually added.

        [/Script/Engine.GameSession]
        MaxPlayers=2

    Incrementing this value allowed more users to join, but you should be able to delete it because it was not in the other app.