Problem attaching collision component to socket
UE: 4.26.2
Quest: 40
Hand-tracking only: Default
I'm making a touchscreen interaction for interacting with widgets with your hands. I get the socket location from the socket name "index tip".
Index finger collision
When I play preview from unreal everything works as it should, but when I package for Quest the socket location is not working as expected(it seems like the location is tracking the socket, but not correctly placed).
Is there any other properties for the sockets when it's running locally on the quest instead of from the computer via link?
Any input or knowledge is appreciated.
Thanks
