Problem with UDK Emissive materials?
Hi all,
I seem to have some problems with emissive materials on the Oculus Rift version of the UDK (UDK-2013-09 version).
What ever I do, the emissive materials seems to "blow through" and all the extremely white parts of the image are considerable darker than other near by areas. Here are a few images of the situation:
RIFT:

REGULAR UDK-2013-02 VERSION:

I seem to have some problems with emissive materials on the Oculus Rift version of the UDK (UDK-2013-09 version).
What ever I do, the emissive materials seems to "blow through" and all the extremely white parts of the image are considerable darker than other near by areas. Here are a few images of the situation:
RIFT:

REGULAR UDK-2013-02 VERSION:

