Skip to main content
New Participant
May 2, 2021

Problems with using WebBrowser plugin for Unreal Engine 4

I want to have web browser in game. Web browser widget works fine in the editor (using Oculus Link), but after launching it to Oculus Quest 2 web browser widget shows only black screen that i can't interact with. After 2 days of searching i have 2 possible reasons:

 

1. This is a plugin problem. But I think it's strange, because UE doc says that web browser plugin supports Android devices.

 

2. I found some information in "Oculus for developers/Develop/Oculus Developer Policies/App Policies" "Apps That Facilitate the Installation of Other Apps". Based on this information I decided that Quest 2 device forbids getting data for web browser widget. That's why it cant draw a page and always shows black screen. (Maybe I misunderstood the meaning of this section, but the main idea is the same).

 

So, my question is what is wrong with web browser plugin. If there is no problems with device and development rules, then can I do something to make it work. If I cant, then is there another Unreal Engine 4 plugin that allows to create  web browser integrated into game.

    This topic has been closed for replies.

    21 replies

    Participant
    May 18, 2021

    Bump! I'm also facing this problem....

    Up and Coming
    May 21, 2021

    BUMP! I'd also like to know this as I'd like to be able to link to videos on the web for things like tutorials, dev logs, and to show new projects being worked on.

    Bringing games to Life
    Up and Coming
    December 16, 2021

    Any solution? In my case not only does it show a black screen, it just crashed when I look at it.

    New Participant
    January 21, 2022

    Hello, I have the same issue 😕

    Someone find any solution? 

    Participant
    January 21, 2022

    What version of Unreal Engine are you using? I'm having render target/Scene capture issues in 4.27 that I believe are also causing the issue you all are having with the browser plugin on Android.

    New Participant
    January 21, 2022

    Hello, im using UE 4.23 

    Up and Coming
    January 21, 2022

    After digging around and testing more, it seems like this is a known bug and apparently epic needs to fix something to get it to work.

    New Participant
    January 21, 2022

    Thanks for the answer, do you know some trick to get browser in quest 2 application? 

    Like a plugin or something?  

    New Participant
    January 27, 2022

    Same issue here -- anybody had success with launching a URL from a UE4 app into the Quest's built in browser? 

    Honored Contributor
    February 3, 2022

    Aparently oculus forbid access to urls in this way. You can access mp4 files and have them played. You can download jpeg files and have them as textures but you cant access sites or other internet files

    Up and Coming
    February 17, 2022

    I have seen Unity apps open in game web browsers in a few recent apps so maybe they have changed this? Hoepfully so as Im also looking to integrate the Unreal web widget in game. Hopefully it is just a bug that Epic needs to fix. The internal Oculus browser is based on same Chromium code that Unreal browser is so cant see what the issue is here.

    Up and Coming
    February 17, 2022

    It's not a quest issue. it's an unreal issue, so it doesn't matter what Unity can do.

     

    New Participant
    February 19, 2022

    I'm not sure if this helps. But, I was able to play a game on my PC(keyboard and mouse) while using the Quest2 that definitely uses UE4 to operate. It's called Crayta. I used an app called Big Screen to operate the game while using the headset.

    Up and Coming
    March 2, 2022

    Can someone at Oculus/Meta confirm that webpages are not allowed/accesible from within game? And if so the reason why? 

     

    In Unreal we can whitelist the browser to only show a single URL therefore minimising security risks and any nefarious download attempts etc

    Up and Coming
    March 3, 2022

    I'm not sure why we have to keep saying this:

     

    This has nothing to do with oculus. It's a bug in the unreal engine.