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New Participant
October 16, 2020

[QUEST 2] UE4 crashes when open level

Hi people!  Today I finally got a Quest 2 device and we are experiencing some serious issues with when porting a project to this new hardware. 

We work with Unreal Engine 4 (v4.25.3) and with the Quest 1 everything was working great, but at the time to run the build in Quest 2 we found that using Open Level crashes the execution (using the console command  crashes too)

Is there any way to solve this problem?

Thanks in advance!
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    22 replies

    New Participant
    December 22, 2023

    Old thread but anyways in case someone runs into similar issues, turning off Variable Rate Shading (r.vrs.Enable 0) fixed this issue for me. Note that our issue was that the render thread crashed when UGameplayStatics::OpenLevel was called in build, crashing was not happening in PIE.