Quest 3 - Unreal 5.3.2 - Passthrough is Black
I'm testing MR app developpment with Unreal 5.3.2 on Quest 3.
After setting up the passthrough (following different tutorials on youtube), packaging the apk and installing it on the quest 3 via sidequest, I'm confronted with one of the 2 following problems :
- I deactivate openXR and use Oculus + OVR option as XR API option in the MetaXR plugin but then the app crashes when launched on the quest 3
- or I activate openXR and select Epic Native OpenXr option as XR API option in MetaXR plugin, then the app works fine except for the passthrough content which is fully black instead.
I've read that using Meta Unreal Fork could solve the problem, except for the fact that this fork seems to have disappeard from github.
Is there a solution to use passthrough with metaXR plugin in Unreal ?
Thanks
