Quest Pro and blinking detection in Unreal Engine
Has anyone being able to detect eyes closed/open state using Meta XR and Quest Pro? We are able to get tracking data but the eye closed variable never changes. Looking at the Meta XR code it seems eye blinking is not being returned (see screenshot). The confidence value is always at 0.998047 regardless of if the eyes are closed or not. Gaze Direction and Gaze Origin are returning data but for some reason when the eyes are closed Gaze Direction keeps outputting changing data, so not sure what can be used to detect eyes closed/open.
