Quest2- Key Binding Issues 4.27.1 -Binding X Key breaks all input & binding menu(L) triggers from Y
Hello, currently in the UE4.27.1 VR template project using the Oculus OpenXR plugin
And then creating bindings in Project Settings -> Bindings -> Action Mappings the 2 bindings I am trying to use does not work properly.
If I have the keybinding LX all input breaks and I can no longer move or do anything.
If I remove that keybinding LM(Oculus Touch (L) Menu) gets triggered when i press either the menu button or the Y button.
Has anyone else ran in to this issue?
