Solved
Question about unreal engine 4.12 ofr
Hello there I have a question. I'm developed project with Unreal Engine ofr(oculus forward renderer) 4.12.
My project objects isn't affected shadow of directional light.
I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf
It doesn't work.
How do I enable casting shadow on the object in 4.12 version?
Thank for reading.
My project objects isn't affected shadow of directional light.
I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf
It doesn't work.
How do I enable casting shadow on the object in 4.12 version?
Thank for reading.
