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September 9, 2016
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Question about unreal engine 4.12 ofr

  • September 9, 2016
  • 1 reply
  • 619 views
Hello there I have a question. I'm developed project with Unreal Engine ofr(oculus forward renderer) 4.12.

My project objects isn't affected shadow of directional light.

I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf

It doesn't work.

How do I enable casting shadow on the object in 4.12 version?

Thank for reading.
This topic has been closed for replies.
Best answer by vrdaveb
Realtime shadows are not supported in this experimental branch. You would have to implement them yourself.

1 reply

vrdavebAnswer
Inspiring
September 9, 2016
Realtime shadows are not supported in this experimental branch. You would have to implement them yourself.