questions about MMOs in Unreal
I'm hoping to get some insight as to what's possible for smaller developers when it comes to massive multiplayer experiences with the Rift. I'm working on a virtual music festival...
viewtopic.php?f=40&t=7922
Since posting that I've managed to put together a team of some of the best 3D artists on the planet, together I'm sure they can create a phenomenal experience (the festival will take place on a space station) but now I need to find developers. Optimizing their work for VR will be one challenge, but we have a bit of help on that front already, the bigger issue how to allow thousands of people to immerse themselves in this world at the same time, without too many limitations on interaction.
One suggestion in the other thread was Gmod. Which could possibly work, I'm told it's ideal for sandbox environments, however it hasn't been updated in a long time. To me the most desirable option seems to be Unreal, because we'll have at least dozens of collaborators, they all need to be able to work on the same project without massive licensing fees. And also we need an engine that can render detailed graphics in real-time.
The main question I have though is... how difficult is it to get an engine to allow for many users on the same map? And if we figure that out, are these MMO hosting services online adequate to run a large event, without a large team of professional game developers on our end?
I'm hoping that something like Janus/Altspace/Curio or whatever Facebook is cooking up might be able to host this sort of traffic, on an online VR network, but it's too early to get much info. Although maybe some people here can fill me in on their limitations, whether this is even possible at all without a massive budget.
Any help is great appreciated.
viewtopic.php?f=40&t=7922
Since posting that I've managed to put together a team of some of the best 3D artists on the planet, together I'm sure they can create a phenomenal experience (the festival will take place on a space station) but now I need to find developers. Optimizing their work for VR will be one challenge, but we have a bit of help on that front already, the bigger issue how to allow thousands of people to immerse themselves in this world at the same time, without too many limitations on interaction.
One suggestion in the other thread was Gmod. Which could possibly work, I'm told it's ideal for sandbox environments, however it hasn't been updated in a long time. To me the most desirable option seems to be Unreal, because we'll have at least dozens of collaborators, they all need to be able to work on the same project without massive licensing fees. And also we need an engine that can render detailed graphics in real-time.
The main question I have though is... how difficult is it to get an engine to allow for many users on the same map? And if we figure that out, are these MMO hosting services online adequate to run a large event, without a large team of professional game developers on our end?
I'm hoping that something like Janus/Altspace/Curio or whatever Facebook is cooking up might be able to host this sort of traffic, on an online VR network, but it's too early to get much info. Although maybe some people here can fill me in on their limitations, whether this is even possible at all without a massive budget.
Any help is great appreciated.
