Queue-ahead on GearVR
Hi,
I'm developing a GearVR application using Unreal Engine 4.17.1, and I'd like to know the default state of the queue-ahead behaviour between CPU and GPU.
I tried to use the console command vr.oculus.EnableQueueAhead, described in UE4-Oculus.txt as "Enable full-frame queue ahead for rendering on GearVR" but it doesn't seem to do anything. Looking at the source code for the Oculus plugin, it seems that the implementation for this command is missing from OculusHMD_ConsoleCommands.cpp.
Has anybody had any luck with using queue ahead on GearVR?
Thanks,
Julien
I'm developing a GearVR application using Unreal Engine 4.17.1, and I'd like to know the default state of the queue-ahead behaviour between CPU and GPU.
I tried to use the console command vr.oculus.EnableQueueAhead, described in UE4-Oculus.txt as "Enable full-frame queue ahead for rendering on GearVR" but it doesn't seem to do anything. Looking at the source code for the Oculus plugin, it seems that the implementation for this command is missing from OculusHMD_ConsoleCommands.cpp.
Has anybody had any luck with using queue ahead on GearVR?
Thanks,
Julien
