Realistic rain?
This is probably a silly question, but has anyone built an environment yet for the Rift in UDK that implements rain?
I'm working on one right now, and the only method I've been able to use that looks anything close to actual rain is by simply applying a rain material as a post processing effect, and really it just does not look that great. Unfortunately my Rift isn't even here yet, so I can't see what it'll actually look like in VR, but I assume if its not looking great in the editor, it's probably going to look worse in VR.
Tips from the pros would be hot! Thanks in advance.
I'm working on one right now, and the only method I've been able to use that looks anything close to actual rain is by simply applying a rain material as a post processing effect, and really it just does not look that great. Unfortunately my Rift isn't even here yet, so I can't see what it'll actually look like in VR, but I assume if its not looking great in the editor, it's probably going to look worse in VR.
Tips from the pros would be hot! Thanks in advance.
