Recommended UE4 info/setup
Hi dev friends,
Working in UE4, and it's mostly painless, but after sifting through a lot of info, thread posts, reddit posts, I find it's difficult to stay up-to-date. I would love to hear how you're all dealing with it, and what are your general practices?
1 - Is UE4 4.6.1 holding the latest Oculus support plugin (not including 4.7)? I know there's the github thing posted by artyum17, but it has always given me the 404 error.
2 - I'm finding little information on how to package one's project with Oculus in mind. For the time being, i'm using extended mode, dragging the window the Oculus monitor, alt enter. Is there no way to package it with "DirectToRift"?
3 - Are you all using the VR template provided by 'mitchemmc'? It's very useful thus far, but does 4.6.1 now provide most those features normally? Just curious about that one.
thanks for reading. hope some of you can find time enough to get back ^_^
xx
Working in UE4, and it's mostly painless, but after sifting through a lot of info, thread posts, reddit posts, I find it's difficult to stay up-to-date. I would love to hear how you're all dealing with it, and what are your general practices?
1 - Is UE4 4.6.1 holding the latest Oculus support plugin (not including 4.7)? I know there's the github thing posted by artyum17, but it has always given me the 404 error.
2 - I'm finding little information on how to package one's project with Oculus in mind. For the time being, i'm using extended mode, dragging the window the Oculus monitor, alt enter. Is there no way to package it with "DirectToRift"?
3 - Are you all using the VR template provided by 'mitchemmc'? It's very useful thus far, but does 4.6.1 now provide most those features normally? Just curious about that one.
thanks for reading. hope some of you can find time enough to get back ^_^
xx
