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April 30, 2025

Reflection Captures are sticking to dynamic objetcs.

  • April 30, 2025
  • 0 replies
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Hi, I’m having an issue with reflection captures in Unreal. In the editor, everything looks as expected: when I move a dynamic object through the level, it uses the nearest reflection capture for the fake reflections.

However, when I test the APK on the Quest 3, the reflections seem to stick to the character or object. For example, if the character starts in a red room and moves into a blue room, it still has red reflections.

The strange thing is, sometimes it works correctly — the reflections update as expected.

Any idea what could be causing this?

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