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Up and Coming
December 12, 2013

Render Texture Problem with Debug mode

The problem I'm having is a render texture scope issue. for some reason in the editor it has no problems



but when i go in debug mode in Visual Studio it does this



anyone know what is happening here??? I'm also using the Oculus Sept. 2013 version of UDK
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    3 replies

    Inspiring
    December 12, 2013
    I've sent an email to our software team to see if anyone has answers.

    I'll post if I hear anything.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    December 13, 2013
    Try to set screenpercentage to 100 via the following console command: 'scale set screenpercentage 100'. If the issue is gone then this is a known issue that is already fixed in our codebase (will be in the next release of OUDK).
    CHADALAK1Author
    Up and Coming
    December 13, 2013
    That command fixed it 100%! thank you guys for figuring this out ^_^ ... in the meantime, should i do a PostBeginPlay in my Game class for this to keep it fixed till the new release of the OUDK??