Replacing the hmdwarp shader
So, i'm not sure how many have had this issue, but when i enable the hmd warping shader in udk, i get strange down sampling issues as evident by the tail of this space ship:

I've tried every setting I could think of to try and fix this, at first thinking that the down sampling was caused by the DOF shader, but no setting would reverse the effect.
So the only logical solution I could come up with was to replace the current shader with one of my own. I will be using this thread to document my progress and to share the results with others, should I come up with reasonable results.
Edit: After translating the HLSL version of the warp shader, with chromatic abberation into a custom node, and adding all the proper input nodes, I get the following error:

Apparently somewhere the tex2D calls are using more arguments than required? I'm not sure. Can anybody else decipher this?

I've tried every setting I could think of to try and fix this, at first thinking that the down sampling was caused by the DOF shader, but no setting would reverse the effect.
So the only logical solution I could come up with was to replace the current shader with one of my own. I will be using this thread to document my progress and to share the results with others, should I come up with reasonable results.
Edit: After translating the HLSL version of the warp shader, with chromatic abberation into a custom node, and adding all the proper input nodes, I get the following error:

Apparently somewhere the tex2D calls are using more arguments than required? I'm not sure. Can anybody else decipher this?
