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New Participant
December 9, 2021

Reset position and rotation in UE 4.27.2 not working OQ2

When i hold down the Oculus button on my oculus quest 2 to reset view nothing happens. 

Ive tried a few other suggestions from here such as making a new actor with VRNotifications and Binding events to HMDRecentered Delegate and Reset Orientation and position as mentiopned here: https://forums.oculusvr.com/t5/Unreal-VR-Development/Fixes-for-common-UE4-Oculus-Platform-issues-before-submitting-to/td-p/732728

 

But still nothing, holding the button doesnt react at all.

Any suggestions?

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8 replies

New Participant
December 17, 2021

Surly someone has a solution to this simple problem...

New Participant
December 20, 2021

same

New Participant
January 22, 2022

Same. can NOT reset view vertically - only horizontal adjustments can be made. 

March 8, 2022

I am experiencing the same issue. I while playing in editor the reset position works, but not on the packaged build. It is quite crucial for an experience we are developing at school. Did anyone find a solution?

 

March 8, 2022

I just found a solution by disabling the OpenXR Plugin and re-enabling the OculusVR Plugin. I develop very surface level experience so I do not have much understanding (and need, for the moment) of extended functionalities. I hope I don't miss out on anything crucial by not using the OpenXR Plugin. I hope this can help someone else

MaxArch
Inspiring
March 18, 2022

Imho, XR is the future but its not yet on par with the 'old' OculusVR code. It doesn't have FFR for instance, so I'm not surprised 'your' buttons are not working yet. Just try XR every new Unreal version to see what is newly added to the XR code.

New Participant
March 11, 2022

I'm having this issue but the project has no OpenXR plugins enabled. in 4.26 - has anyone found another solution? Our programmer on the project said he looked through the VRNotifications code and it seems like it is written to only work on PC.

Participant
June 15, 2022

Apparently the Reset orientation in OpenXR plugin is broken and has recently been fixed in the UE5 main branch.

 

Will be included in the UE 5.1 release. Hopefully Oculus will include the fixes into their own branch much sooner.