Resetmotioninput()
Hi all - My understanding is that this executive function is supposed to set whichever way the HMD is now facing as forward. #1 - is that right?
#2 - I can't seem to get this function to do anything. Looking at the code from Playercontroller, this just calls Oculus.resethmdyaw(), which is a native function so I can't see what it is doing. When I call resetmotioninput(), I don't get any errors, and have verified that the function is actually getting called...but I don't see any impact on the orientation of the player's viewpoint. Any ideas?
Also, in what might be a related issue, I'm getting this warning in the log file:
I didn't touch the Oculus part of the configs, but it is looking like maybe it isn't loading the Oculus class? Any idea why that might be?
Thanks for the help.
#2 - I can't seem to get this function to do anything. Looking at the code from Playercontroller, this just calls Oculus.resethmdyaw(), which is a native function so I can't see what it is doing. When I call resetmotioninput(), I don't get any errors, and have verified that the function is actually getting called...but I don't see any impact on the orientation of the player's viewpoint. Any ideas?
Also, in what might be a related issue, I'm getting this warning in the log file:
[0001.96] Warning: Warning, Failed to load 'Class None.engine-ini:Engine.Engine.OculusClass': Can't find 'engine-ini:Engine.Engine.OculusClass' in configuration file section=Engine.Engine key=OculusClass ..\..\UDKGame\Config\UDKEngine.ini
[0001.96] Warning: Warning, Can't find 'engine-ini:Engine.Engine.OculusClass' in configuration file section=Engine.Engine key=OculusClass ..\..\UDKGame\Config\UDKEngine.ini
I didn't touch the Oculus part of the configs, but it is looking like maybe it isn't loading the Oculus class? Any idea why that might be?
Thanks for the help.
