[Rift] A suggestion about Adaptive PD
Hello,
first of all, its nice to see my biggest concern (interlock between ASW and APD) is being resolved.
I'm preparing to submit mi app to Store, so doing a lot of perfomance testing and noticed APD can cause frame drops as well - likely caused by the 2seconds delay between changes
- In low GPU intensity section, the PD goes up to 1.25 (cap)
- When settings starts to change, PD goes down to 1.21
- fps drops to 70-80 as GPU can't handle the resolution
- after 2 reconds, PD is changed to 1.02 and fps goes back up to 90.
I understand the concern of having a delay between changes, but please ask yourself a question:
What's better - rapid resolution changes or framedrops?
My suggestion would be to allow APD to readjust PD even during the 2sec delay if the fps is still low (get some limit for that - like 85fps is ok, below is change), and keep the 2sec rule for going up.
Jan Horsky aka ENiKS
first of all, its nice to see my biggest concern (interlock between ASW and APD) is being resolved.
I'm preparing to submit mi app to Store, so doing a lot of perfomance testing and noticed APD can cause frame drops as well - likely caused by the 2seconds delay between changes
- In low GPU intensity section, the PD goes up to 1.25 (cap)
- When settings starts to change, PD goes down to 1.21
- fps drops to 70-80 as GPU can't handle the resolution
- after 2 reconds, PD is changed to 1.02 and fps goes back up to 90.
I understand the concern of having a delay between changes, but please ask yourself a question:
What's better - rapid resolution changes or framedrops?
My suggestion would be to allow APD to readjust PD even during the 2sec delay if the fps is still low (get some limit for that - like 85fps is ok, below is change), and keep the 2sec rule for going up.
Jan Horsky aka ENiKS
