Rift goes dim when hitting alt+enter
Hi there,
Hey guys,
Im making an "on track" type of experience. Im using Maya. When I export everything (meshes , camera and meshes with joints.nto Unreal Engine 4 (latest build.. lates OVR firmware and SDK im running into some weirdness...
Everything goes totally dim when I activate alt+enter when I start the game, however at certain points in the sim things light up for only brief moments of time.
If I let things run without activating the Rift everything stays good.. and lit. Ive tried to rebuild lightmaps.. assign separate uvs for them, but it doesn't just happen with the Maya imported geometry. If I create a ground cube plane in UE4, UE4 treats it the same way and makes it dim.
It really does drop down to like 12 stops in "photography" lingo.
Do any of you guys have any suggestions as to what I can do to not have this happen? Thank you so much in advance.
Twinkies forever! :)
Hey guys,
Im making an "on track" type of experience. Im using Maya. When I export everything (meshes , camera and meshes with joints.nto Unreal Engine 4 (latest build.. lates OVR firmware and SDK im running into some weirdness...
Everything goes totally dim when I activate alt+enter when I start the game, however at certain points in the sim things light up for only brief moments of time.
If I let things run without activating the Rift everything stays good.. and lit. Ive tried to rebuild lightmaps.. assign separate uvs for them, but it doesn't just happen with the Maya imported geometry. If I create a ground cube plane in UE4, UE4 treats it the same way and makes it dim.
It really does drop down to like 12 stops in "photography" lingo.
Do any of you guys have any suggestions as to what I can do to not have this happen? Thank you so much in advance.
Twinkies forever! :)
