Rift runtime detection
Hello,
I just downloaded the September OUDK build and haven't had a chance to test runtime detection per build notes. Has anyone tested this? Basically I will need to do some input switching stuff based on wherever the Boolean for rift detection is returned. Would it be best to do this as an interface implementation? When I'm back from work I will dive into this, but am extremely limited on time and was hoping to have a good grasp of the concept before writing the code.
[SOLVED] this was a lot easier to solve than anticipated :) stereo3D.IsEnabled() is a good basis for a switch.
I just downloaded the September OUDK build and haven't had a chance to test runtime detection per build notes. Has anyone tested this? Basically I will need to do some input switching stuff based on wherever the Boolean for rift detection is returned. Would it be best to do this as an interface implementation? When I'm back from work I will dive into this, but am extremely limited on time and was hoping to have a good grasp of the concept before writing the code.
[SOLVED] this was a lot easier to solve than anticipated :) stereo3D.IsEnabled() is a good basis for a switch.
