Rift UDK fails to package its own executable
I'm fairly sure this is an issue caused by the updated .exe in this post: viewtopic.php?p=70983#p70983
Previous to using that version of UDK I had built and packaged a test game that a friend was able to install and launch. After using that fixed version to fix the scenecaptureactor bug packaging the game fails to include UDK.exe.
I'm curious if anyone has a decent work-around that doesn't require returning to the original (Reflection bugged) version? Or is it more a case of wait until the properly fixed next version?
Previous to using that version of UDK I had built and packaged a test game that a friend was able to install and launch. After using that fixed version to fix the scenecaptureactor bug packaging the game fails to include UDK.exe.
I'm curious if anyone has a decent work-around that doesn't require returning to the original (Reflection bugged) version? Or is it more a case of wait until the properly fixed next version?
