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Up and Coming
January 20, 2014

Rift UDK fails to package its own executable

I'm fairly sure this is an issue caused by the updated .exe in this post: viewtopic.php?p=70983#p70983

Previous to using that version of UDK I had built and packaged a test game that a friend was able to install and launch. After using that fixed version to fix the scenecaptureactor bug packaging the game fails to include UDK.exe.

I'm curious if anyone has a decent work-around that doesn't require returning to the original (Reflection bugged) version? Or is it more a case of wait until the properly fixed next version?
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    3 replies

    Up and Coming
    January 20, 2014
    Rumor was that the next version should be arriving this month sometime , though with how busy they've been with CES one could understand a delay.

    Give this a go :

    Make a copy of your patched UDK.exe and Rename it to UDK.eee , then go to Unsetup.Manifest.xml and add that file name under <GameFilesToInclude>. It should package just fine , then once installed you can go into the Binary Directory and rename UDK.eee to UDK.exe.

    I've been using that myself , lets hope that we get a new OUDK build soon :)
    #48806 : It arrived , it is amazing and has so much potential ! Bring it on !! My Game :) https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=785&start=20
    New Participant
    August 21, 2015
    Has this issue been solved? I have a full game ready to ship out and I still can't resolve this issue. Any help is appreciated!
    Inspiring
    August 21, 2015
    UDK development and support stopped a long time ago. Sorry.
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