Runtime 0.7 much slower than 0.6 for UE4
Hi,
I just upgraded my setup to Oculus Runtime 0.7.0 (Win8.1) and now all my UE4 setups are running much slower and not hitting 75fps any longer. These are simple scenes that were running just fine before this update. I had taken out all/most post processing from them and they were otherwise very basic.
I tried upgrading the Nvidia driver to the recommended match but it ran just as badly as before I did.
Same thing happens in both UE4.8 and 4.9 scenes.
Is this something which is known? Is there a fix or should I revert?
Cheers
Fred
EDIT: I reverted back to Oc runtime 0.6.0 and my previous Nvidia driver (347.52) but did not get rid of the problems. Frustrating as it was all working fine this morning but now all scenes ghost or judder.
EDIT2: Strangely I have in Mono view GPU usage of 8.3ms, but in VR mode 25ms! Why 3 times as much?
I just upgraded my setup to Oculus Runtime 0.7.0 (Win8.1) and now all my UE4 setups are running much slower and not hitting 75fps any longer. These are simple scenes that were running just fine before this update. I had taken out all/most post processing from them and they were otherwise very basic.
I tried upgrading the Nvidia driver to the recommended match but it ran just as badly as before I did.
Same thing happens in both UE4.8 and 4.9 scenes.
Is this something which is known? Is there a fix or should I revert?
Cheers
Fred
EDIT: I reverted back to Oc runtime 0.6.0 and my previous Nvidia driver (347.52) but did not get rid of the problems. Frustrating as it was all working fine this morning but now all scenes ghost or judder.
EDIT2: Strangely I have in Mono view GPU usage of 8.3ms, but in VR mode 25ms! Why 3 times as much?
