SceneCaptureReflectActor based reflections problem (oculus)
Hello.
Im asking for your help again.
I would like to use SceneCaptureReflectActor to capture reflections to 2D texture target. then use it in my material.
Everything works just fine... until i connected Oculus to test it out.
Its tottaly broken in stereo on, hmdwarp on, and all off mode.
In editor it works good, same result i get with oculus not connected to my pc.
Here are some screens, with material, editor view and oculus errors.
http://imageshack.us/a/img7/4347/2sqk.png - Pure error (hmdwarp on, stereo on)
http://imageshack.us/a/img707/600/inyv.png - hmdwarp off, stereo off (still working bad, it works fine only with oculus disconected)
http://img30.imageshack.us/img30/9159/ukt.png - Material settings, working editor window, and oculus error on the right(full screen black screen, proper version captured in windowed window is in the first link here).
http://imageshack.us/a/img36/9541/a3m0.png - Some of my tests, mask multiplied by 0.5 factor - one eye a bit "fixed"... still horrible.
If you have any idea how can i fix it, feel free to tell me. I will be grateful for any suggestions!

Im asking for your help again.
I would like to use SceneCaptureReflectActor to capture reflections to 2D texture target. then use it in my material.
Everything works just fine... until i connected Oculus to test it out.
Its tottaly broken in stereo on, hmdwarp on, and all off mode.
In editor it works good, same result i get with oculus not connected to my pc.
Here are some screens, with material, editor view and oculus errors.
http://imageshack.us/a/img7/4347/2sqk.png - Pure error (hmdwarp on, stereo on)
http://imageshack.us/a/img707/600/inyv.png - hmdwarp off, stereo off (still working bad, it works fine only with oculus disconected)
http://img30.imageshack.us/img30/9159/ukt.png - Material settings, working editor window, and oculus error on the right(full screen black screen, proper version captured in windowed window is in the first link here).
http://imageshack.us/a/img36/9541/a3m0.png - Some of my tests, mask multiplied by 0.5 factor - one eye a bit "fixed"... still horrible.
If you have any idea how can i fix it, feel free to tell me. I will be grateful for any suggestions!

