Sculptris OBJ into UE4?
I'm an old pro with Sculptris. The dynamic mesh feature is a great way to quick sketch a model for some down and dirty testing in UE4, but I want to eventually use accurate looking meshes. I can directly import a Sculptris OBJ into UE4 as a static mesh, but it's not pretty (holes, no smoothing). I'm guessing it's because of the necessary retopo during import?
Any ideas on how I can get an accurate looking Sculptris model into UE4? I have ZBrush, but am nowhere near as good as I need to be yet. Pointers are appreciated!
Also, is there an import poly limit? I was playing around, and it seems to be around 20k. Is that correct?
Any ideas on how I can get an accurate looking Sculptris model into UE4? I have ZBrush, but am nowhere near as good as I need to be yet. Pointers are appreciated!
Also, is there an import poly limit? I was playing around, and it seems to be around 20k. Is that correct?
