Seeing squiggly black border of passthrough sight when pIaying in-Editor via AirLink
When I play in-editor with VR preview through AirLink with Unreal Engine 5.1,
I see a squiggly line on the border of the pass-through field of view, and a black surface is also visible beyond that line.
Every time I turn my head and look, the border disappears one beat later, and remotely rendered virtual objects are also drawn one beat later in Meta Quest 3.
https://drive.google.com/file/d/1uFCzU5AktYFgdz39WeXbXasiYmbxFVEF/view?usp=share_link
